User Guide

Game Title: Commander Cockerel and the Undead

Game Overview: You play as Commander Cockerel, a battle-hardened rooster fighting off waves of Zombies who have taken over your farm. Your mission? Survive as long as possible, rack up points, and unleash chaos with power-ups like the egg bomb and lightning-fast dash. It’s fast, it’s ridiculous, and it’s packed with farm-fueled firepower.

Objective

  • Survive endless waves of zombies
  • Use weapons and power-ups to stay alive
  • Earn points and beat your high score

Controls

Action

Input

Move

W, A, S, D

Shoot

Left Mouse Button

Dash

Spacebar (only when dash is active)

Drop Egg Bomb

Right Mouse Button (only when egg bomb is active)

Game Screens + Functions

Main Menu

  • Start the game
  • Controls
  • View high scores
  • Exit the game

Gameplay Screen

  • Shows score, wave number, and active power-ups
  • Player health display (top left)
  • 3..2..1 count down between each wave 
  • Enemies spawn from grave markers
  • Pitchforks appear each round in random positions to grant power-ups

Game Over Screen

  • Displays your final score
  • Option to restart
  • Option to return to the main menu
  • Option to view the high scores screen

High Score Screen

  • View your top scores and chase your personal best

Screenshots

  • Main Menu


  • In-game action 


  • Power-up indicator UI


  • Game Over screen with score


  • High Score screen


Sources (Art & Audio)

  • Zombie sprite sheet: Tiki Ted (itch.io)
  • Tile assets: Szadi Art – RPG Worlds: Strange Land + Craftland (itch.io)
  • Sounds (ambience, SFX, music): Pixabay
  • Sprites & UI art: Some generated by ChatGPT (OpenAI, 2025)
  • Commander Cockerel sprite sheet: KIT109 tutorials (University of Tasmania, 2025)

Full academic references included in the [DevLog Documentation + User Guide]


Features Attempted (Beyond Basic)

  • Power-up system with dash, egg bomb, and rapid fire
  • Wave-based enemy spawner with scaling difficulty
  • UI countdown and audio cues between waves
  • In-game tutorial popup for pitchfork system
  • High score leaderboard with name entry 
  • Animated enemies and player in 8 directions
  • Multiple enemy types (speed and tank variants)

ChatGPT Use

ChatGPT was used to:

  • Help write and debug C# scripts (movement, power-ups, scoring, UI, AI)
  • Generate some placeholder sprites and UI images
  • Plan and troubleshoot game architecture and logic
  • Write and format documentation for testing and submission

ChatGPT was especially useful for solving bugs and refining features during development.

Conversation Links for Transparency:


Updated 10 days ago
StatusIn development
PlatformsHTML5
AuthorLukaa6
GenreShooter
Made withUnity

Development log

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Comments

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I had a heap of fun with this one, nice work. The varied powerups were fun to play with, particular the egg bomb. The art style works really well (love the modification to the tutorial sprite). Combat was satisfying, and the difficulty ramped up at the right pace. Music and sound effects really added to this one -- the only real criticism I have is that while I liked the level getting bigger, the pathfinding (or sometimes lackthereof) of the enemies meant that sometimes there were lulls in the action while I walked around to find the remaining enemies.