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Devlog
Commander Cockerel and the Undead
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Devlog
Week 13 - Updates from testing session
June 01, 2025
by
Lukaa6
Week 13 – Testing & Final Adjustments Introduction This week focused on testing Commander Cockerel and the Undead through the Assignment 3B playtesting session. Getting the game in front of other pl...
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Documentation + User Guide
May 30, 2025
by
Lukaa6
Concept vs Final Game Commander Cockerel and the Undead stayed true to the heart of the concept: a chaotic, wave-based arcade shooter with a comedic horror farm twist. The core idea — survive as lon...
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Week 12 UI / Polish
May 25, 2025
by
Lukaa6
Week 12 – UI and Polish Introduction This week’s focus was on building a clean and functional UI that complements the gameplay, and polishing various visual and audio elements to improve the overa...
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Game testing
May 22, 2025
by
Lukaa6
Game Title Commander Cockerel and the Undead Concept Statement Take control of Commander Cockerel, a feathered war hero with attitude and a machine gun, as he defends his farm from an unrelenting unde...
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Week 11 Presentation / Graphics
May 18, 2025
by
Lukaa6
Week 11 – Presentation / Graphics Introduction This week I focused on tightening up the visuals and presentation of my game to better reflect the overall horror-farm theme. Up until now, a lot of th...
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Week 10 - Enemies and Interactions
May 11, 2025
by
Lukaa6
Week 10 – Enemies / Interactions / Puzzles Introduction This week, my focus was on building out the core enemy mechanics and player interactions to ramp up the challenge as the game progresses. Give...
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Week 9 - Basic Level Blocking
May 03, 2025
by
Lukaa6
Week 9 – Basic Level Blocking Introduction This week I worked on setting up the foundation of the game’s level. The focus was on building the basic layout and fencing off key areas like spawn zone...
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Week 8 - Player Movement
April 27, 2025
by
Lukaa6
Week 8 - Player Movement: Introduction In Weeks 1 and 2, I focused on creating the player character and developing the basic movement system and functionality. The goal was to allow the player to move...
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Game Concept
April 11, 2025
by
Lukaa6
Working Title: Commander Cockerel and the Undead Concept Statement: Take control of Commander Cockerel, a feathered war hero with attitude and a machine gun, as he defends his farm from an unrelenting...
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